AI Insights · Timothy · January 2023
Top 5 2D Realistic Games on Android in the Middle East - Q4 2022
In Q4 2022, the top 5 2D realistic games on Android in the Middle East saw varied performance in downloads, revenue, and active users, with notable trends across each app.
In Q4 2022, the performance of the top 5 2D realistic games on the Android platform in the Middle East showcased diverse trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Teen Patti Gold:3 Patti Rummy by Moonfrog experienced fluctuations in its metrics. Weekly revenue peaked at $422 in the week of November 7, before gradually declining to around $337 by the end of December. Weekly downloads saw a significant increase, reaching 87K in the week of December 5. The app's weekly active users also surged, peaking at 421K in the same week.
8 Ball Pool from Miniclip.com displayed consistent performance. Weekly revenue remained relatively stable, fluctuating between $14K and $22K, and ended the quarter at approximately $19K. Downloads were steady, peaking at nearly 40K in the final week of December. Active users hovered around 740K to 790K throughout the quarter.
Dream League Soccer 2024 by First Touch Games Ltd. saw a notable rise in weekly revenue, peaking at $8.8K in the last two weeks of December. Downloads also increased, reaching over 42K in the same period. Active users exhibited a steady upward trend, peaking at over 414K in mid-December.
Shotgun Sounds: Gun Simulator by ABI Game Studio, despite no revenue, had impressive download numbers, peaking at 98K in the second week of November. However, downloads declined steadily to around 11K by the end of December. Active users followed a similar trend, peaking at 156K mid-November and dropping to 109K by late December.
Carrom Pool: Disc Game from Miniclip.com experienced moderate revenue fluctuations, with a peak of $3K at the end of September and a slight decline to around $2.5K by the end of December. Downloads peaked at 31K in late October, while active users remained fairly stable, averaging around 300K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.